Sunday, March 6, 2016

More shader tests from 3D Coat

This time using 4.5.30 beta...This texture was baked from a PBR sculpt shader on a high poly object.  I didn't really have to do any texture work at all.  Everything is being pulled from the shader. The only adjustment I made to the texture after baking to low poly was to paint a darker tone into the cavities for more definition.

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