Showing posts with label sketchfab. Show all posts
Showing posts with label sketchfab. Show all posts
Saturday, January 7, 2017
Sunday, March 6, 2016
More shader tests from 3D Coat
This time using 4.5.30 beta...This texture was baked from a PBR sculpt shader on a high poly object. I didn't really have to do any texture work at all. Everything is being pulled from the shader. The only adjustment I made to the texture after baking to low poly was to paint a darker tone into the cavities for more definition.
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