Showing posts with label sketchfab. Show all posts
Showing posts with label sketchfab. Show all posts

Sunday, March 6, 2016

More shader tests from 3D Coat



This time using 4.5.30 beta...This texture was baked from a PBR sculpt shader on a high poly object.  I didn't really have to do any texture work at all.  Everything is being pulled from the shader. The only adjustment I made to the texture after baking to low poly was to paint a darker tone into the cavities for more definition.