Sunday, September 27, 2015

Wednesday, September 2, 2015

Andrew Wiggins Canada Basketball poster


Hey Everyone, I finally finished this off.  It's taken a few days off and on.  Hopefully you like it. 

I'll have copies at Toronto Fan Expo.  I'm at booth a331 if you want to stop by. 

I've also made it available as a print t-shirt, sticker and more on my Redbubble store.

Check it out here!



Take care,

G

Monday, August 31, 2015

Canada Basketball - Andrew Wiggins

Hey Everyone,

In commemoration of Canada fielding it's strongest mens basketball team ever.  I'm making a poster.

This is still a WIP, so let me know what you think.  Any comments or crits are welcome.  I still have time to make some changes.

Thanks!

G

Tuesday, August 25, 2015

Tuesday, August 18, 2015

ONWARD!

This was supposed to be a quick doodle but, I spent a few hours on it.  I'll upload a process video to Youtube later.

Take care!

-G

Edit:  My screen recording software didn't capture anything!  Don't use Mirrilis Action.  It's let me down for the last time.  I'm going to use Bandicam from now on.  So no process video unfortunately.  Sorry about that.

-G


Wednesday, August 12, 2015

Gladiotron! Commander Bean comic

Hey everyone,

I'm developing a comic for Gladiotron, this is the first panel...I have a lot more to do, but hopefully you like it!

Take care,

Gavin



Sunday, July 19, 2015

Messing around, sculpting in 3D Coat

Hey everyone,

I did a quick sculpt in 3D Coat last night and then I rendered it out in Blender.

Thursday, July 2, 2015

3D Coat creature


Decided to paint an old sculpt in the new version of 3D Coat (ver 4.5).  It was actually pretty easy to get things looking good.  It was vertex painted and the model is about 1.5 million polygons so the details don't hold up on close inspection.  Just wanted to see what I could do with it.

Still no sub surface scattering, but it'll be nice when they add it in.  All work done in 3D Coat.




Cheers!

-G

Wednesday, June 24, 2015

Birdman


Messing around with design and form in Photoshop the other day.  This is the result!

Cheers,

G

Tuesday, June 9, 2015

Lady


I kept the nose pretty much the same, everything else changed a bit as I was polishing things up!

Monday, May 25, 2015

Some newbies



Hey everyone. 

Just a little bit of new art I did recently.

Cheers,
G

Friday, May 1, 2015

Help me decide!

Which one do you like better?

I have to get one printed out for TCAF next week where we'll be showing our game Gladiotron. 

I need to know by Sunday if possible thanks for helping!  Just leave a comment saying either a or b.

Take care,

Gavin

Thursday, April 30, 2015

Gladiotron Poster and meet us at TCAF!

Hey everyone,  Gladiotron is progressing nicely!  We'll be at TCAF on May 9th and 10th at the Toronto Reference Library.  If you're in town, come by to say hi and check out the game!

Take care everyone,

G

Thursday, March 5, 2015

Welcome to Gladiotron (in robot voice)

Hey everyone,

Here are a few shots from a game my company, Full Circle CS has been working on off and on for a couple years (I think 3yrs actually, but who's counting?)  Anyways,  I've recently decided, now that things are settling down in my life for the time being, to make a concerted push to get this game out in the next few months (We'll see what happens!)

If you remember a game called Smash TV for SNES, that's the basic inspiration.  Although, trying to keep the concept as clean as possible, I wanted the enemies to be robots instead of people (or zombies for that matter)

Me and a couple of colleagues, Tony Tie (Producer/Make things happen guy) and Greg Wright (All around 2D/3D art generalist and co-founder of Full Circle CS) set out to make a really simple and easy to finish game, after the first project we embarked on proved to be too ambitious for us.  Especially since we didn't know any programmers!

Anyways, long story short, we set out to make a simple game, that we ended up making way to big and complicated and we were going to make it all in 2d using a cool game engine called Engine 001 (coming very soon to steam, keep an eye out).  Tony managed to track down the talented creator of the engine and proposed having him support us in making our game using the engine.  At the time, Unity was becoming a big deal and Mike (The creator of 001)  was pretty busy just making the engine so couldn't help us with our particular game too much.  So Tony, being Tony found another talented developer named Nikita K.  (He has kind of  a long last name, don't want to mess it up!) http://compilererrorgames.blogspot.ca/ .  Anyways, he expressed some interest in learning the Unity platform, so we switched our 2d game over to Unity.  Me being pretty naive said 'Hey!  Let's make the game in 3d since we're using a 3d engine!  We'll be able to finish it off in a couple months!".  Silly, silly me.  2.5 half years later, much of which was spent not working on the game at all.  I spent a year in between doing art for the game game Buzzle with my other company Glowbug Labs that I started with some friends I worked with at Gameloft.  All the while doing my best to spend quality time with my growing family and working full time, and teaching part time.

It was a pretty crazy 2 years to say the least.  So at the end of 2014, being too busy and failing to live up the the expectations I had of myself with regards to work.  I did some soul searching, and I decided to cut back on the freelance, and extra stuff, so that I could really enjoy my free time with my family and friends.  And when the opportunity presented itself.  Work on projects that I was very passionate about.  Which led me back to Gladiotron.  We had a really talented team of people breath life into the game in the form of animations, models, music, and sfx.  So I just really wanted to recommit myself to the completion of the game.  Not to mention, 2 years ago, I made a pact with Tony and Greg that I wouldn't cut my hair until the game was done (originally it was my beard, but that got pretty ridiculous pretty fast, so I had to switch it up), so now my hair is really long, and I kind of want to keep it, but that's a different story for a different day.

Back to the game!

Gladiotron is a dual analog multidirectional shooter, similar to Smash TV and more recently, Zombiewood.  So the playstyle should feel very familiar, but with a few twists that we'd like to implement.

 So anyways, Nikita is back on board, Greg is back on board, I'm back on board, we have some talented interns helping us and hopefully we'll be able to release something really cool in the next few months.  Our goal is to get the game onto the Wii U indie shop, since I'm such a huge Nintendo fan.  The longterm goal is to become a new Rare, making original games, with original characters, that fit comfortably with Nintendo's great lineup of family friendly games.

So there it is, my long ramble about this game that we're making.  We'd love to find ways to better engage with potential players, so I'll do my best to update this space and share my adventure in trying to release this game!

Take care everyone,

G







Tuesday, January 6, 2015

Some Raptors Artwork

 Demar DeRozan
 Bruno Cabloclo
Kyle Lowry

Hey everyone, I'm a big Raptors fan and tonight I did some artwork for some of the players I like on the team.

Peace out.

-G

Thursday, November 27, 2014

Tuesday, October 14, 2014

Hallelujah!

Hey everyone, just another sketch from tonight.

Don't forget to follow me if you like my updates.  That way you'll know when I post new work.  the button is hidden over on the right.

Take care everyone.

-G

Sad and Happy


Quick doodle I did while my wife and I were watching The Voice

Thursday, October 2, 2014

Just for fun

 Hey it's been a long time everyone.  I've been working a lot these days and life's been busy in general.  I'm still alive though!

I hope you all had great summer.  Here is a quick doodle I did for a mental break.

Cheers,

Gavin

Thursday, July 10, 2014

Buzzle Released!




Hey everyone,

Buzzle has been released!  Please check it out, the download is free, so you can try out the first world and let us know what you think!

You can see more at our website www.glowbuglabs.com or go straight to the iOS store to download it now! https://itunes.apple.com/us/app/buzzle/id786666618?ls=1&mt=8

Thanks everyone!

-Gavin


Thursday, July 3, 2014

Rock Fish


Messing around with another art app called Krita, I've been hearing about it a lot lately.  I first heard of it back in the day when I used Linux exclusively and I was looking for Photoshop alternatives.  Anyways, I don't remember trying it then, but after taking it for a swing today on Windows.  I have to say, this program is a real contender. I've come away very very impressed!  Very artist friendly.

Definitely worth checking out.  

As if that wasn't enough, the program is FREE!  Crazy times we're living in!

www.krita.org

Take care folks,

Gavin

Tuesday, June 17, 2014

Buzzle Countdown

Hey everyone,

I've spent the last year working hard on a mobile game called Buzzle.  It's going to be coming out on iOS, Android and hopefully WiiU also.

Please check it out.  I'll post more when the game is officially available in a week or so!

Cheers!

-Gavin

Update!  Buzzle is out now!  You can find our page about it here.  www.glowbuglabs.com


Wednesday, May 21, 2014

Messing around


Just messing around in TVPaint.

Concepting platfom game levels.

Monday, April 28, 2014

Making of Azania sketch

Hey folks,

Here is a link to the video of me making the Azania sketch.  I hope you like it!

Peace!

-G


Tuesday, April 22, 2014

Northern Uprising





Big win for the Raps tonight!  Hopefully they can survive this battle against the veteran Brooklyn team.

Friday, April 11, 2014

Wolverine sculpt made in 3D Coat

 I made this over the course of a few days doing a little bit here and there.  It started out as a guy, then turned into a boxer, then turned into Wolverine!  I hope you like it!

I made it in 3D Coat.

Peace!

-G






Thursday, April 10, 2014

Illustrations for the Milken Review

Recently I was commissioned to do some illustrations for the Milken review.  It was a financial article about the global monetary system.  Pretty interesting stuff actually.

Anyways, here are some of the illustrations I created!

Cheers,

Gavin