Wednesday, June 24, 2015
Tuesday, June 9, 2015
Monday, May 25, 2015
Some newbies
Friday, May 1, 2015
Help me decide!
Which one do you like better?
I have to get one printed out for TCAF next week where we'll be showing our game Gladiotron.
I need to know by Sunday if possible thanks for helping! Just leave a comment saying either a or b.
Take care,
Gavin
I have to get one printed out for TCAF next week where we'll be showing our game Gladiotron.
I need to know by Sunday if possible thanks for helping! Just leave a comment saying either a or b.
Take care,
Gavin
Labels:
#digitalart,
#game,
#Gladiotron,
#poster,
android,
detroit,
ios,
nintendo,
retro,
wiiu
Thursday, April 30, 2015
Gladiotron Poster and meet us at TCAF!
Hey everyone, Gladiotron is progressing nicely! We'll be at TCAF on May 9th and 10th at the Toronto Reference Library. If you're in town, come by to say hi and check out the game!
Take care everyone,
G
Take care everyone,
G
Thursday, March 5, 2015
Welcome to Gladiotron (in robot voice)
Hey everyone,
Here are a few shots from a game my company, Full Circle CS has been working on off and on for a couple years (I think 3yrs actually, but who's counting?) Anyways, I've recently decided, now that things are settling down in my life for the time being, to make a concerted push to get this game out in the next few months (We'll see what happens!)
If you remember a game called Smash TV for SNES, that's the basic inspiration. Although, trying to keep the concept as clean as possible, I wanted the enemies to be robots instead of people (or zombies for that matter)
Me and a couple of colleagues, Tony Tie (Producer/Make things happen guy) and Greg Wright (All around 2D/3D art generalist and co-founder of Full Circle CS) set out to make a really simple and easy to finish game, after the first project we embarked on proved to be too ambitious for us. Especially since we didn't know any programmers!
Anyways, long story short, we set out to make a simple game, that we ended up making way to big and complicated and we were going to make it all in 2d using a cool game engine called Engine 001 (coming very soon to steam, keep an eye out). Tony managed to track down the talented creator of the engine and proposed having him support us in making our game using the engine. At the time, Unity was becoming a big deal and Mike (The creator of 001) was pretty busy just making the engine so couldn't help us with our particular game too much. So Tony, being Tony found another talented developer named Nikita K. (He has kind of a long last name, don't want to mess it up!) http://compilererrorgames.blogspot.ca/ . Anyways, he expressed some interest in learning the Unity platform, so we switched our 2d game over to Unity. Me being pretty naive said 'Hey! Let's make the game in 3d since we're using a 3d engine! We'll be able to finish it off in a couple months!". Silly, silly me. 2.5 half years later, much of which was spent not working on the game at all. I spent a year in between doing art for the game game Buzzle with my other company Glowbug Labs that I started with some friends I worked with at Gameloft. All the while doing my best to spend quality time with my growing family and working full time, and teaching part time.
It was a pretty crazy 2 years to say the least. So at the end of 2014, being too busy and failing to live up the the expectations I had of myself with regards to work. I did some soul searching, and I decided to cut back on the freelance, and extra stuff, so that I could really enjoy my free time with my family and friends. And when the opportunity presented itself. Work on projects that I was very passionate about. Which led me back to Gladiotron. We had a really talented team of people breath life into the game in the form of animations, models, music, and sfx. So I just really wanted to recommit myself to the completion of the game. Not to mention, 2 years ago, I made a pact with Tony and Greg that I wouldn't cut my hair until the game was done (originally it was my beard, but that got pretty ridiculous pretty fast, so I had to switch it up), so now my hair is really long, and I kind of want to keep it, but that's a different story for a different day.
Back to the game!
Gladiotron is a dual analog multidirectional shooter, similar to Smash TV and more recently, Zombiewood. So the playstyle should feel very familiar, but with a few twists that we'd like to implement.
So anyways, Nikita is back on board, Greg is back on board, I'm back on board, we have some talented interns helping us and hopefully we'll be able to release something really cool in the next few months. Our goal is to get the game onto the Wii U indie shop, since I'm such a huge Nintendo fan. The longterm goal is to become a new Rare, making original games, with original characters, that fit comfortably with Nintendo's great lineup of family friendly games.
So there it is, my long ramble about this game that we're making. We'd love to find ways to better engage with potential players, so I'll do my best to update this space and share my adventure in trying to release this game!
Take care everyone,
G
Here are a few shots from a game my company, Full Circle CS has been working on off and on for a couple years (I think 3yrs actually, but who's counting?) Anyways, I've recently decided, now that things are settling down in my life for the time being, to make a concerted push to get this game out in the next few months (We'll see what happens!)
If you remember a game called Smash TV for SNES, that's the basic inspiration. Although, trying to keep the concept as clean as possible, I wanted the enemies to be robots instead of people (or zombies for that matter)
Me and a couple of colleagues, Tony Tie (Producer/Make things happen guy) and Greg Wright (All around 2D/3D art generalist and co-founder of Full Circle CS) set out to make a really simple and easy to finish game, after the first project we embarked on proved to be too ambitious for us. Especially since we didn't know any programmers!
Anyways, long story short, we set out to make a simple game, that we ended up making way to big and complicated and we were going to make it all in 2d using a cool game engine called Engine 001 (coming very soon to steam, keep an eye out). Tony managed to track down the talented creator of the engine and proposed having him support us in making our game using the engine. At the time, Unity was becoming a big deal and Mike (The creator of 001) was pretty busy just making the engine so couldn't help us with our particular game too much. So Tony, being Tony found another talented developer named Nikita K. (He has kind of a long last name, don't want to mess it up!) http://compilererrorgames.blogspot.ca/ . Anyways, he expressed some interest in learning the Unity platform, so we switched our 2d game over to Unity. Me being pretty naive said 'Hey! Let's make the game in 3d since we're using a 3d engine! We'll be able to finish it off in a couple months!". Silly, silly me. 2.5 half years later, much of which was spent not working on the game at all. I spent a year in between doing art for the game game Buzzle with my other company Glowbug Labs that I started with some friends I worked with at Gameloft. All the while doing my best to spend quality time with my growing family and working full time, and teaching part time.
It was a pretty crazy 2 years to say the least. So at the end of 2014, being too busy and failing to live up the the expectations I had of myself with regards to work. I did some soul searching, and I decided to cut back on the freelance, and extra stuff, so that I could really enjoy my free time with my family and friends. And when the opportunity presented itself. Work on projects that I was very passionate about. Which led me back to Gladiotron. We had a really talented team of people breath life into the game in the form of animations, models, music, and sfx. So I just really wanted to recommit myself to the completion of the game. Not to mention, 2 years ago, I made a pact with Tony and Greg that I wouldn't cut my hair until the game was done (originally it was my beard, but that got pretty ridiculous pretty fast, so I had to switch it up), so now my hair is really long, and I kind of want to keep it, but that's a different story for a different day.
Back to the game!
Gladiotron is a dual analog multidirectional shooter, similar to Smash TV and more recently, Zombiewood. So the playstyle should feel very familiar, but with a few twists that we'd like to implement.
So anyways, Nikita is back on board, Greg is back on board, I'm back on board, we have some talented interns helping us and hopefully we'll be able to release something really cool in the next few months. Our goal is to get the game onto the Wii U indie shop, since I'm such a huge Nintendo fan. The longterm goal is to become a new Rare, making original games, with original characters, that fit comfortably with Nintendo's great lineup of family friendly games.
So there it is, my long ramble about this game that we're making. We'd love to find ways to better engage with potential players, so I'll do my best to update this space and share my adventure in trying to release this game!
Take care everyone,
G
Labels:
android,
Art,
Blender,
game,
Gameloft,
Gladiotron,
Robots,
Unity,
Zombiewood
Tuesday, January 6, 2015
Some Raptors Artwork
Bruno Cabloclo
Hey everyone, I'm a big Raptors fan and tonight I did some artwork for some of the players I like on the team.
Peace out.
-G
Thursday, November 27, 2014
Tuesday, October 14, 2014
Hallelujah!
Hey everyone, just another sketch from tonight.
Don't forget to follow me if you like my updates. That way you'll know when I post new work. the button is hidden over on the right.
Take care everyone.
-G
Don't forget to follow me if you like my updates. That way you'll know when I post new work. the button is hidden over on the right.
Take care everyone.
-G
Sad and Happy
Labels:
afro,
Clip Studio,
Design,
exercise,
expressions,
Happy
Thursday, October 2, 2014
Just for fun
Hey it's been a long time everyone. I've been working a lot these days and life's been busy in general. I'm still alive though!
I hope you all had great summer. Here is a quick doodle I did for a mental break.
Cheers,
Gavin
I hope you all had great summer. Here is a quick doodle I did for a mental break.
Cheers,
Gavin
Labels:
Art,
comic,
Design,
Gavin Ball,
sequential,
sketch,
TVPaint
Thursday, July 10, 2014
Buzzle Released!
Hey everyone,
Buzzle has been released! Please check it out, the download is free, so you can try out the first world and let us know what you think!
You can see more at our website www.glowbuglabs.com or go straight to the iOS store to download it now! https://itunes.apple.com/us/app/buzzle/id786666618?ls=1&mt=8
Thanks everyone!
-Gavin
Thursday, July 3, 2014
Rock Fish
Definitely worth checking out.
As if that wasn't enough, the program is FREE! Crazy times we're living in!
www.krita.org
Take care folks,
Gavin
Gavin
Labels:
Concept,
Design,
development,
digital,
fish,
illustration,
Krita,
painting,
rock,
visual
Wednesday, July 2, 2014
Thursday, June 19, 2014
Tuesday, June 17, 2014
Buzzle Countdown
Hey everyone,
I've spent the last year working hard on a mobile game called Buzzle. It's going to be coming out on iOS, Android and hopefully WiiU also.
Please check it out. I'll post more when the game is officially available in a week or so!
Cheers!
-Gavin
Update! Buzzle is out now! You can find our page about it here. www.glowbuglabs.com
I've spent the last year working hard on a mobile game called Buzzle. It's going to be coming out on iOS, Android and hopefully WiiU also.
Please check it out. I'll post more when the game is officially available in a week or so!
Cheers!
-Gavin
Update! Buzzle is out now! You can find our page about it here. www.glowbuglabs.com
Monday, June 9, 2014
Jazz man sketch
Labels:
Art,
Gavin Ball,
illustration,
life,
sketches,
TVPaint
Wednesday, May 21, 2014
Monday, April 28, 2014
Friday, April 25, 2014
Making of King of the North image
Here is a video of me making the the last image 'King of the North'
Labels:
Art,
Demar Derozan,
digital,
Gavin Ball,
making of,
painting,
photoshop,
Raptors,
tutorial,
video,
workflow,
youtube
Tuesday, April 22, 2014
Northern Uprising
Big win for the Raps tonight! Hopefully they can survive this battle against the veteran Brooklyn team.
Friday, April 11, 2014
Wolverine sculpt made in 3D Coat
I made it in 3D Coat.
Peace!
-G
Thursday, April 10, 2014
Illustrations for the Milken Review
Recently I was commissioned to do some illustrations for the Milken review. It was a financial article about the global monetary system. Pretty interesting stuff actually.
Anyways, here are some of the illustrations I created!
Cheers,
Gavin
Anyways, here are some of the illustrations I created!
Cheers,
Gavin
Labels:
Ants,
Art,
Design,
Editorial,
Gavin,
illustration,
Milken Review,
TVPaint
Tuesday, April 8, 2014
Landscape practice
TVPaint warmup sketch

Making of video
Wednesday, February 12, 2014
Monday, December 30, 2013
Happy Holidays!
Tuesday, December 3, 2013
Monday, November 4, 2013
United Way Calendar - August
At work we're doing fundraising for United Way, I got the month of August, this is what I did.
It was either this or some kids swimming in a pond...I tried doing that, but I just ended up spending more time doing this.
Cheers,
G
It was either this or some kids swimming in a pond...I tried doing that, but I just ended up spending more time doing this.
Cheers,
G
Wednesday, September 25, 2013
Bball Player progress
Every good basketball player needs a nickname, I think I'm going to call this guy 'The Preacher'.
Going to add some more tattoos, fix his shoes and socks up some more...fix the back, possibly revisit the hands and maybe the hair too. Neck and trapezius could use some attention too. I will likely tighten up the face a little more also.
Lots to do still, not to mention retopo, proper texture maps and rigging.
Should be fun though.
Take care,
G
Going to add some more tattoos, fix his shoes and socks up some more...fix the back, possibly revisit the hands and maybe the hair too. Neck and trapezius could use some attention too. I will likely tighten up the face a little more also.
Lots to do still, not to mention retopo, proper texture maps and rigging.
Should be fun though.
Take care,
G
Sunday, September 22, 2013
More progress!
A bit more progress...still need to do the shoes, just a rough to get a sense of the face with colour.
Take care,
G
Thursday, September 12, 2013
Some Cloverpaint doodles
Hey folks,
Anyone who knows me knows I love trying out new art applications and hardware, well there's one I've been using for a little while now called Cloverpaint, which is an AWESOME painting app for the Android.
I've been using it along with my Samsung Galaxy Note 10.1 and it's been the closest thing to working with Photoshop on a tablet that I've experienced.
It's got fully customizable brushes and pressure sensetivity...it allows you to program the buttons on your stylus and the different buttons on your tablet (vol up, vol down) which is great for workflow.
The UI is a bit confusing and in certain places clunky, but the brushing and overall performance, not to mention the sheer amount of customizable features is pretty impressive.
With the new Wacom Android tablet coming out and the new Note 3 phone, this application will be a must have for a lot of people.
Anyways, here is some art that I've created using the application on my Note 10.1
Anyone who knows me knows I love trying out new art applications and hardware, well there's one I've been using for a little while now called Cloverpaint, which is an AWESOME painting app for the Android.
I've been using it along with my Samsung Galaxy Note 10.1 and it's been the closest thing to working with Photoshop on a tablet that I've experienced.
It's got fully customizable brushes and pressure sensetivity...it allows you to program the buttons on your stylus and the different buttons on your tablet (vol up, vol down) which is great for workflow.
The UI is a bit confusing and in certain places clunky, but the brushing and overall performance, not to mention the sheer amount of customizable features is pretty impressive.
With the new Wacom Android tablet coming out and the new Note 3 phone, this application will be a must have for a lot of people.
Anyways, here is some art that I've created using the application on my Note 10.1
Labels:
Character,
Clover,
Cloverpaint,
Concept,
drawing,
figure,
figuredrawing,
life,
lifedrawing,
paint,
painting,
sketch,
sketches
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