Showing posts with label 3D Coat. Show all posts
Showing posts with label 3D Coat. Show all posts

Tuesday, December 6, 2016

Sunday, March 6, 2016

More shader tests from 3D Coat



This time using 4.5.30 beta...This texture was baked from a PBR sculpt shader on a high poly object.  I didn't really have to do any texture work at all.  Everything is being pulled from the shader. The only adjustment I made to the texture after baking to low poly was to paint a darker tone into the cavities for more definition.

Tuesday, March 1, 2016

And another one


Man am I impressed with this new build of 3D Coat!  If you haven't already, definitely go check it out.  http://3dcoat.com/forum/index.php?showtopic=17076&page=1

3D Coat new beta 4.5.29

Messing around with the physically based sculpting shaders in 3D Coat.

Impressive stuff!  Can't wait to delve deeper.  This is the newest beta.  4.5.29

http://3dcoat.com/forum/index.php?showtopic=17076&page=1



Sunday, July 19, 2015

Messing around, sculpting in 3D Coat

Hey everyone,

I did a quick sculpt in 3D Coat last night and then I rendered it out in Blender.

Thursday, July 2, 2015

3D Coat creature


Decided to paint an old sculpt in the new version of 3D Coat (ver 4.5).  It was actually pretty easy to get things looking good.  It was vertex painted and the model is about 1.5 million polygons so the details don't hold up on close inspection.  Just wanted to see what I could do with it.

Still no sub surface scattering, but it'll be nice when they add it in.  All work done in 3D Coat.




Cheers!

-G

Friday, April 11, 2014

Wolverine sculpt made in 3D Coat

 I made this over the course of a few days doing a little bit here and there.  It started out as a guy, then turned into a boxer, then turned into Wolverine!  I hope you like it!

I made it in 3D Coat.

Peace!

-G