Showing posts with label 3D Coat. Show all posts
Showing posts with label 3D Coat. Show all posts
Saturday, January 7, 2017
Tuesday, December 6, 2016
Tuesday, August 2, 2016
Wednesday, March 23, 2016
Sunday, March 20, 2016
Sunday, March 6, 2016
More shader tests from 3D Coat
This time using 4.5.30 beta...This texture was baked from a PBR sculpt shader on a high poly object. I didn't really have to do any texture work at all. Everything is being pulled from the shader. The only adjustment I made to the texture after baking to low poly was to paint a darker tone into the cavities for more definition.
Tuesday, March 1, 2016
And another one
Man am I impressed with this new build of 3D Coat! If you haven't already, definitely go check it out. http://3dcoat.com/forum/index.php?showtopic=17076&page=1
Labels:
3d,
3D Coat,
Art,
character design,
Concept,
digitalart
3D Coat new beta 4.5.29
Messing around with the physically based sculpting shaders in 3D Coat.
Impressive stuff! Can't wait to delve deeper. This is the newest beta. 4.5.29
http://3dcoat.com/forum/index.php?showtopic=17076&page=1
Impressive stuff! Can't wait to delve deeper. This is the newest beta. 4.5.29
http://3dcoat.com/forum/index.php?showtopic=17076&page=1
Wednesday, February 24, 2016
Monday, January 18, 2016
Sunday, July 19, 2015
Thursday, July 2, 2015
3D Coat creature
Still no sub surface scattering, but it'll be nice when they add it in. All work done in 3D Coat.
Cheers!
-G
Friday, April 11, 2014
Wolverine sculpt made in 3D Coat
I made it in 3D Coat.
Peace!
-G
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